Posts tagged iPod

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Skype For iPhone Now Features Video Calling

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Skype have today released an update to the iOS version of the application which allows video calling between some devices.

Version 3.0 allows Skype to Skype video calling utilising either WiFi or your 3G network (whereas Apple Facetime works only via WiFi).  Video calling is not just limited to calls placed between iPhones.  Users can also make video calls to PC’s and Mac’s running the desktop versions of the software.

iPhone 4 and iPod Touch users will get the most from this service, other devices only have a rear mounted camera (if any) so there’s no chance of being in the call and seeing who’s on the other end at the same time.  Likewise, iPad users will be limited to seeing who they’re talking to only due to the lack of a camera on the device.

Skype say that the app will allow for video calls in either landscape or portrait mode, with bi-directional video possible on the iPhone 3GS, iPhone 4 and 4th generation iPod Touch.

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Review: Infinity Blade for iPhone

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Over the last few days I’ve had a little bit of spare time so I decided to splash out on myself to the sum of £3.49 and purchased Infinity Blade for my iPad.  Now, I’ll start by saying that this is a universal purchase for all iOS devices, so no need to buy twice if you own an iPhone and iPad, but it does come with some some hardware requirements; you must have either an iPhone 3GS, iPhone 4, iPad or iPod Touch (3rd generation onward) in order to run this game.  You also need to be running at least iOS 3.2.

Infinity Blade is the first major release for iOS to make use of the Unreal Engine to create stunning 3D graphics.  The Unreal Engine is primarily used on PC and console gaming on titles such as Unreal Tournament and Bioshock.  But Chair, the creators of the game, have managed to license this game engine and get it working on iOS devices.  The results are stunning, the landscapes and characters are beautifully rendered and gameplay demonstrates the true ability of Apple’s gaming platform.

The game is set in and around a medieval-esque fort on top of a desolate hill.  The land is ruled by a fearsome god king who rules the lands beneath with tyranny and oppression.  Your job is to try and give him a bit of a kicking, once you get past his horde of sword wielding Titans.  But here’s the twist; the campaign takes place over multiple generations; each time the player reaches the god king and falls to him, time skips forward a generation and the player takes up the identity of the spawn of the previous character.  The result being that as generations progress the player gains more experience, more weapons and armor and more abilities.

The game is controlled by pressing different areas of the screen to block or dodge oncoming attacks, and by swiping the screen to attack your foe with whatever weapon you happen to be wielding at the time.  As well as this there are one or two “special” attacks to master which deal more damage.  As you progress you gain XP points which you can use to improve your skills and equipment.  Defeating foes also gains you some additional equipment which is added to your inventory and which you can then use in future battles.  Though, like me, you’ll probably find yourself sticking to a small selection of weapons and armour as it’s interrupts the game too much to chop and change your equipment after every battle.

The result of all this is that the game can become a bit repetitive; the castle which dominates the landscape early on is actually quite small and players will quickly grow tired of walking the same halls.  Which brings us to the next problem, this is no free roaming game; the player is only able to travel on rails which are pre-defined.  Sure, you can look around and pick up objects and money that have been carelessly left around by the God King, but you are rarely provided with a choice as to where to go during your quest.  As well as this, the battles (though beautifully rendered) are all too monotonous and players may find themselves growing tired of the same old dodge and thrust manoeuvre.

End result:  As a game to play for short intervals at a time, and to show off the power of your iPhone 4 or iPad there is no better game.  The graphics and sound are nothing short of incredible.  And the gameplay does have some merity; it’ll definitely keep me entertained on my next few train journeys to London.

Unfortunately, the repetitive gameplay and short storyline of the game make it less than brilliant.  I can’t help but think that if Chair had spent more time developing the storyline and expanding the environment then this could have been THE best game currently available for iOS.  But you have to concede that had they done so, the game would have cost a lot more than £3.49.

Overall, I recommend Infinity Blade.  The graphics and gameplay will definitely keep you entertained, but for how long I cannot say…

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Review: Driver For iPhone / iPad / iPod Touch

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Those readers who can remember the glory days of the original PlayStation will no doubt remember the original “Driver” game.  Back when Grand Theft Auto was all two dimensional and viewed from a great height, Driver was a true 3D open-map style game.  Unlike GTA though, the players job was to take on the role of Tanner, an undercover cop investigating the seedy world of organised crime.

Driver was a hit in 1999 when it was first released, and has spawned 4 sequals since, but by that time GTA3 had come out and many felt that Driver just couldn’t compete.

Thankfully, the folks at Gameloft disagree and have released the original Driver game for iOS devices.

Nostalgia aside, I think it’s important to review this game objectively and solely on it’s merits as an iOS game (though of course fans of the franchise will likely buy it regardless!).

Graphics

The graphics are almost identical to the original series; polygon counts are quite low, textures are rendered in quite low resolution and the draw distance is quite disappointing at times.  However, this is a game on a mobile platform and it IS rendered in full 3D, so maybe it’s asking too much to see an improvement in graphics on the original game.

Sound

It does seem like improvements have been made over the original game in terms of sound quality.  Unfortunately I can’t lay my hands on the original, but I don’t seem to remember the radio working in the same way as it does on the iPhone version.

Other than that, the sound is fine; effects come through clearly and spoken words are clear and concise, not much else you can ask for.

Controls

As with any driving game on the iPhone (and that includes GTA: China Town Wars) the control method takes a bit of getting used to.  You have accelerate and brake buttons on the right, and steering, handbrake and burnout buttons on the left.  It’s not possible to get out of the car in this game so these are the only controls you need.

It does suffer from the same mis-placed finger problem as all other games on touch screen devices, but once you get used to it it’s entirely manageable.

Game play

Those who played the original can attest to the strength of the game play in Driver.  Back in it’s day it was a revelation in terms of playability; no one had produced a 3D driving game with an open map before, and Driver did it very well.  These days we’re a bit spoilt, and although the storyline is just as compelling as it always was, the thrill of being able to select your own route just doesn’t please like it used to.

The game is still enjoyable mind you, and many hours can be spent playing through the main campaign to it’s conclusion.  As stated above, in the original Driver you were unable to get out of your car (Driver 2 fixed that) so it can seem a little repetitive at times and it may take you a good few gaming sessions before you manage to play through to the end.

Verdict

Driver for iPhone is a must have for any true fan of the original game, it’s a great trip down memory lane to be able to play through missions and story lines that you last played a good ten years ago.

For everyone else, it’s tricky to decide if Driver is worth the price tag of £2.99 (correct as I write this), but there is a free version which will allow you to try it.  It’s a shame that better use hasn’t been made of the iPhones hardware, but it does stick true to the original which it enough for some.

In any case, it might give Rockstar a few ideas about a 3D version of GTA for the iPhone.

Final Score: 7/10

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Gameloft Offers Free Advent Calander Of Games

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Good news for iOS users, Gameloft are offering one free game every day in the lead up to Christmas, to get your hands on the apps just head over to the App store and download the apps as normal.

To find out which games are on offer, follow Gameloft on Twitter: http://twitter.com/gameloft_uk

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iOS 4.2 Released By Apple

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After a long wait, but logically perfectly on schedule, Apple has released version 4.2 of it’s iOS operating system well within the confines of the scheduled delivery date of “November”.

The link for the iOS 4.2 page can be found toward the bottom left of Apple’s homepage.

Features include multi-tasking and stacks for iPads, performance improvements for iPhone3G and wireless printing from all devices to compatible printers.

UPDATE:-  Although the Apple website shows that iOS 4.2 is available to download, devices connected to iTunes show that their current version is the latest (i.e. no 4.2 update is available).  Apple have officially announced the release “later today” with online sources supposing that the update will be available at 01:00pm PST (that’s 9pm GMT).

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iOS 4.2 To Arrive Today?

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TechRadar has posted an article indicating that the long awaited iOS 4.2 may finally be released by Apple today.

The update will affect all iOS devices, but none more so than the iPhone3G and iPad.  The former can hope to achieve some significant speed increases over iOS 4.1, whereas the iPad will be making the jump from iOS 3, so will finally gain all of the features that the iPhone and iPod Touch have had since the Summer, including multi-tasking.

Will iOS materialise today?  If it does, expect a Tech Made Easy demonstration on how it affects both the iPhone3G and the iPad.

We were right!  Check out our review of iOS 4.2 on the iPad here

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iOS 4.2 arrival Imminent?

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We’ve got our fingers on the iOS pulse here, we’re checking every hour or so for new information on a release schedule for the long awaited iOS 4.2.

The latest interesting piece of information is Apple apparently pulling the plug on the iPad software update server:

Now, this could be an innocent malfunction but Apple do have a tendency to pull servers/online stores from public view right before major updates, so it could indicate the delivery of iOS 4.2 to end users along with all the features iPad users have been longing for.

Whatever the case, we’re still waiting eagerly to see what it’s all about.

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Apple to make Major iTunes Announcement Tomorrow?

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Anyone browsing to the Apple website is greated with a cryptic message (see below) indicating that an important announcement is on the cards.

But what does it mean?  Many news agencies are reporting that this may be to do with a major addition to the iTunes store; namely The Beatles back catalogue.  Others suspect that it relates to the impending release of iOS4.2 and some additional features hitherto unknown.

Another train of thought is that it relates to the suspected move to cloud computing within iTunes, which would allow you to access your library remotely from anywhere in the world, so long as you have a net connection.

Could it even be the removal of DRM from iTunes purchased video?  OK, that one’s unlikely, but we can dream.

Whatever it is, it’s obviously important enough for Apple to make a song and dance about it, we wait patiently to find out…..

EDIT:- Apple have now made an official announcement that The Beatles back catalogue is now available for download on iTunes.

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